No, it’s not like that. The games you talked about—Pikmin, Mario—those games are single-player games that can also be played as co-op. Now he makes video games as the head of Hazelight Studios, the game design company he founded in 2014. Josef Fares gives his honest opinion about Microsoft in a recent interview. Are the narratives that you’re crafting compatible with player choice? It Takes Two’s development hasn’t been impacted too badly by the COVID-19 pandemic, says Fares, since the team was already on to polishing on bug-fixing by the time quarantine hit. I don’t have to convince them. I think a game should be as long as it needs to be. [...] I’m super open to more playing games. But at the end of the day—and it’s what’s happening already—movies are starting to look at video games and [are] looking up to video games and what they really are. These are not small games. A Way Out - Josef Fares Interview. They have to understand that we are not their 20-million-unit [game with a] blah, blah, blah budget. I think it’s an underrated genre. After the reveal of A Way Out during EA Play in LA, we grabbed a word with Hazelight's Josef Fares about what the co-op focused action-adventure entails. As the race to the finish begins, here’s one observation on all 30 teams in the league. I’m super happy. Kano! Finding mechanics that communicate very well with each other. The connection between the narrative and gameplay, and the story told for the two people. This year's The Game Awards was a digital experience just like every other conference in these strange pandemic times. You cannot always have the power to choose what you want. Our staff reacts to the gory new movie, which hit no. It Takes Two will have around 25 different minigames across 15 hours, he says, with gameplay that “twists and shifts and then goes upside down.” It’s aided by a larger budget, a product of the success of A Way Out. It doesn’t work for everybody else.”. It’s quite sad to see when people are screaming about how long games should be, and we are seeing extremely sad statistics on how many people finish games. Fares pioneered co-op gaming with his previous projects, A Way Out and Brothers: A Tale of Two Sons, and continued to develop the genre with It Takes Two, but there’s more to Fares than quietly working on game projects. So this is not like if you have a co-op shooter where you can shoot alone as you choose. No, not really, but I say inspiration comes from everything you do in life. Following … Shoot that, take that. You crammed a lot of genres into It Takes Two. Otherwise, it’s really harsh. That’s madness. Are your games going to keep doubling in length? I know some people are going to get really upset. In A Way Out, we had 51 percent, which everybody’s like, “Wow, that’s a great number.” Why should I be happy that 50 percent of the people didn’t finish the game? Other developers, like Death Stranding and Metal Gear Solid director Hideo Kojima, dream of becoming filmmakers, but Fares has been there, done that. Fares has just completed work on It Takes Two, a co-op adventure that he alternately refers to as a “romantic comedy” and “fucking nuts.” Despite that, he’s already talking about his next project. Fares doesn’t have as big an acting role as he did in A Way Out, where he provided all of the mo-cap for Leo. Het begon allemaal heel normaal. But I think the team is used to it now. Maybe if you asked me in a year or two I could give you a better answer.” He pauses for dramatic effect, then leans forward. Team have learned most is how to create Way cooler co-op scenarios considering that it ’ s what want. & favourite swear words Stefan L 02/03/21 Comments Closed interest is to mainly ride the and... Inspired by a real relationship 2017 at 11 go electric what your friend is on. 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